k command

The k (kill) command kills a breakpoint previously set with the b command, and removes the entry from the breakpoint table. The k command, followed by pressing ENTER, removes all breakpoint entries from the table.

Syntax

{flash.routine.name:}k{breakpoint.number}

Example(s)

Kills the first breakpoint in the table.

*k1

Kills all breakpoints.

*k
Note: flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required.