d command (FlashBASIC Debugger)

The d command displays the contents of the breakpoint and trace table.

Syntax

 {flash.routine.name:}d

Desription

Breakpoints are established using the b command and cause the debugger to be invoked on a specific condition. Trace table entries are established with the t command, and their current values are automatically displayed each time the debugger is entered.

Example(s)

The following table shows that there are two variables being traced and one breakpoint active:

 *d
 T1 incount
 T2 client.number
 T3
 T4
 T5
 T6
 B1 b$=250
 B2
 B3
 B4

Note: flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required.