Developing a Uniface Desktop Application
When developing a desktop application you follow the normal Uniface development paradigm of model, construct, compile, and test.
- Start by creating modeled entities to model the application data and default behavior. These can then be reused in the components. For more information, see Define a Modeled Entity.
- Construct components for the user interface and business logic. For more information, see Constructing Forms and Reports and Construct a Component.
- Define a runtime library to contain global objects. For more information, see Create a Library for Modeled Properties or Global Objects .
- Create menus and toolbars that can be used with forms and application shells to provide additional actions and navigation. For more information, see Define and Use Menus.
- Define an application shell to initialize the application, and configure the window in which it runs. For more information, see Define a Windows Application Shell and Define a Character Mode Application Shell .
- Compile, test, and debug the application. For more information, see Testing and Debugging.
- Deploy and configure the application. For more information, see Deploying Applications and Configuring Uniface and Uniface Applications.