enter Statement

The enter statement transfers control to another cataloged FlashBASIC or BASIC program.

Syntax

enter cataloged.program.name

enter @var

Parameter(s)

cataloged.program.name

Specifies the cataloged command to execute.

@var

The @var form specifies the program variable where the command exists.

Description

The program that is executed using the enter statement must be a cataloged program in the current master dictionary, and cannot be a subroutine. The program executing the enter statement need not be cataloged.

All variables passed between programs must be declared by the common statement in all program segments that are to be entered. All other variables are initialized upon entering the program. The common area grows or shrinks if the size is different between programs.

Control does not return to the original program. In this way, enter is similar to chain except that enter must be used to activate another FlashBASIC or BASIC program and nothing else.

The @ indicates that the program name is stored in the specified program variable. Without the @, the variable name is taken literally.

NOTE

The enter statement must not be used from a subroutine.

Example(s)

In the below example, a 5 is output.

program first.prog

common x,y,z

x = 5

enter second.prog

 

program second.prog

common x,y,z

print x

stop

In the example below, the program name is stored in a variable.

program first.prog

common x,y,z

x = 5

pgmname = "second.prog"

enter @pgmname

See Also

call Statement, chain Statement, common Statement, data Statement, execute Statement, precision Statement, Statements and Functions, subroutine Statement, tcl Statement