Symbol Table (FlashBASIC Debugger)

When a BASIC or FlashBASIC program is compiled, a symbol table is generated, unless the s (suppress table) option has been used with the compile or basic TCL command. The symbol table is stored as part of the object code and is used by the BASIC/FlashBASIC debugger to reference symbolic variables.

If a program calls an external subroutine and the BASIC/FlashBASIC debugger has been entered previously, a complete symbol table is set up for the external subroutine.

See Also

FlashBASIC Debugger Commands