d Command (FlashBASIC Debugger)

The d command displays the contents of the breakpoint and trace table.

Syntax

{flash.routine.name:}d

Breakpoints are established using the b command and cause the debugger to be invoked on a specific condition. Trace table entries are established with the t command and their current values are automatically displayed each time the debugger is entered.

Example(s)

The table below shows that there are two variables being traced and one breakpoint active:

*d

T1 incount

T2 client.number

T3

T4

T5

T6

B1 b$=250

B2

B3

B4

 

NOTE

flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required.

See Also

b Command, BASIC/FlashBASIC Debugger, de Command, debug Command, debug Statement, k Command, n Command, Referencing Variables, t Command, u Command