The u command removes from the trace table a given variable, or all variables, previously specified with the t command.
Syntax
{flash.routine.name:}u{variable} |
Description
A minus sign displays for each trace table entry successfully removed from the table. The u command, followed by pressing ENTER, clears all trace table entries.
Example(s)
This removes the trace on the client number variable from the table.
*uclient.number |
This removes all traced variables from the table.
*u |
WARNING |
flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required. |
See Also