The t command places a given variable into the trace table, causing the debugger to display the specified data element along with the contents of the break and trace tables on each break.
Syntax
{flash.routine.name:} t {variable} |
Description
A plus sign displays for each variable successfully entered into the table, until the table is full. The maximum number of trace table entries is six, except in FlashBASIC, where the number is unlimited.
The t command, followed by pressing ENTER, toggles the trace function on or off.
Example(s)
Sets a trace on the variable called counter.
*tcounter |
WARNING |
flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required. |