The d command displays the contents of the breakpoint and trace table.
{flash.routine.name:}d
Breakpoints are established using the b command and cause the debugger to be invoked on a specific condition. Trace table entries are established with the t command and their current values are automatically displayed each time the debugger is entered.
The table below shows that there are two variables being traced and one breakpoint active:
*d T1 incount T2 client.number T3 T4 T5 T6 B1 b$=250 B2 B3 B4