d command (FlashBASIC Debugger)

The d command displays the contents of the breakpoint and trace table.

Syntax

{flash.routine.name:}d

Breakpoints are established using the b command and cause the debugger to be invoked on a specific condition. Trace table entries are established with the t command and their current values are automatically displayed each time the debugger is entered.

Example(s)

The table below shows that there are two variables being traced and one breakpoint active:

*d
T1 incount
T2 client.number
T3
T4
T5
T6
B1 b$=250
B2
B3
B4
Note: flash.routine.name can only be specified if the program has been optimized through the FlashBASIC compiler. When flash.routine.name is specified, the corresponding debugger command is executed against the specified routine. The colon separating flash.routine.name and the debugger command is required.