Setting Widget Properties
You can set widget properties in several ways—in the initialization file used by the application, in the IDE using the Properties Inspector, or in script. And you can set them in modeled entities, in component templates, in components, and in script.
This provides an inheritance mechanism which enables you to define a common appearance for widgets, but which is flexible enough to be overridden when required. Uniface relies on object inheritance and a defined order of precedence to ensure that it can apply the appropriate property value at runtime. For more information, see Property Values at Runtime.