Loops
A loop is defined by the screen to which it belongs and it has an end condition that is built up from the fields of the screen. Once navigation enters a screen node that has a loop, it will never leave this screen before the end condition of this loop is achieved.
To add a loop to a screen:
1. Select the screen.
2. On the toolbar, click Define a loop screen button.
3. Define the end condition of the loop.
Important
It is easier, when defining the end condition of a loop, to navigate to the screen at which we want to stop in the emulator and then to launch the conditions editor because all the fields of this screen will then be loaded into the editor.
Property Description
EndCondition The condition to test at the end of each iteration to see if we reached the desired place or not.
Key The inner key of the loop.
Wait Time in milliseconds to wait between consecutive screens inside the loop.