Using the Display Interface


3270 Keyboard Mapping

Key Mappings

The Key Mappings property sheet is used to map BlueZone program functions to key sequences on the keyboard.

From the BlueZone MenuBar select Options: Keyboard or press the Keyboard icon Keyboard Map Icon found on the BlueZone ToolBar.  The Key Mappings property sheet will display a bitmap image of a keyboard.

STEP-BY-STEP  How to Map a Key


Key Mappings Tab

Here is an example of the BlueZone Keyboard bitmap image.

Gray Keys

Gray keys can be mapped.  If you place the mouse pointer over a gray key and left click, a light yellow box will appear with the mappings of that particular key and also any combination key mappings that this key is used in.

The following illustration shows all Key Mappings associated with the R key.

Red Keys

Red keys cannot be used to map 3270 Functions.  The red keys include the Caps Lock, Print Screen and Num Lock keys.

Yellow Keys

Yellow keys are caution keys.  Care should be taken when using the yellow keys to map 3270 Functions.  The caution keys include the Alt keys and the Esc key.  Windows uses the Alt keys with menu accelerators and the Esc key is the default BlueZone Full Screen Hotkey key.


Options ----

NOTE  If you choose either the Unicomp 0852-M 122 Key or the KeyTronic KB3270/Plus keyboard, a 122 Keys... click button will appear in the upper right hand corner of the property sheet.  Clicking this button will display a floating keyboard bitmap of the extended keys.

NOTE  When Macro Files is selected, only macro files from the BlueZone program directory will be listed for selection.

NOTE  When Script Files is selected, only script files from the BlueZone program directory will be listed for selection.

For example, if 3270 Functions is selected the Functions Group List Box, then only 3270 Functions will be displayed in the Functions window along with their respective Key Mappings in the Key Mappings window.


Key Mappings Buttons ----

NOTE  Functions can be mapped to more than one key.


Overstrike Feature

The 3270 Function Overstrike Sequence allows a non-ASCII character in the EBCDIC character set (such as è) to be entered from the keyboard.  Overstrike causes the emulation to enter overstrike mode, after which two ANSI characters (such as e and `) are typed to represent the desired character.  If the two characters represent a valid combination, the resulting EBCDIC character is entered into the device buffer.  An uncompleted overstrike can be canceled with the Reset key.

SEE  3270 Overstrike Sequences located in the Appendix, for a complete list of valid overstrikes.


Related Topics:

3270 Miscellaneous Options

How to Map a Key

3270 Overstrike Sequences