Rocket TE keys by default are mapped to a standard Rocket TE
keyboard map. If you want to change a key mapping, follow this procedure.
Note: If you are switching from a competitor’s product
to Rocket TE, there are several competitor’s default keyboard maps
available for import. Refer to
Importing keyboard maps for more information.
Note: If
you have installed a non-English version of Rocket TE, the default
keyboard map that will be displayed is based on your currently selected
language in the Regional and Language Options in Windows.
From the Rocket TE menu bar, click . The Keyboard Options
window displays a bitmap image of a keyboard.
Before attempting
to map a key, it is a good idea to check and see what that key is
currently mapped to. To do so, click a key. The Key Info/Mappings
window opens with the key mappings associated to that key.
The
following procedures assume that you are mapping a Standard 101/102
-Key keyboard.
To map a function to a new key:
-
Select a type from the Action Type list. When you select a type, all
of the actions associated with that type, are displayed in the Actions
list.
Actions are divided into logical groups:
- 3270 Functions: All IBM 3270 Mainframe functions are listed here.
Examples are Erase EOF or Reset.
- 3270 Characters: All IBM 3270 special characters are listed here.
An example is the Logical Not symbol ¬.
- Menu Hotkeys: All the items located on the Rocket TE menu bar are
listed here. This enables you to map a key to specific functions that are normally accessed
with several clicks. An example would be mapping an unused Function Key to the menu Hotkey.
- PC Data Keys: All PC Data keys are listed here. Examples are the
"At Sign" @ and the "Broken Vertical Bar" ¦.
- APL Characters: All APL Characters are listed here by name. They
are also displayed graphically just below the Functions list. So, if you are not sure what a
particular APL character is called, you can scroll down the list and see what each character
looks like.
- Macro Files: All Rocket TE Macro Files are listed here. As long as
your macro files are stored in the \macros folder of your Rocket TE
working directory, they appear here.
- Script Files: All Rocket TE Script Files are listed here. As long as
your script files are stored in the \scripts folder of your Rocket TE
working directory, they appear here.
- ASCII Characters: The entire ASCII character set is listed here. It
is possible to map any ASCII character to a key or key sequence in Rocket TE.
-
Select an action from the Action list.
Any existing key mappings for that action display in the Key
Mappings list. If there are no keys currently mapped to this action, Rocket TE
displays: <No Keys Mapped to Function>.
- Click New.
Rocket TE creates a new blank highlight bar in the Key
Mappings list. If there are existing key mappings, the
new blank highlight bar displays below the existing key mappings.
- In the keyboard bitmap, click the key that you want to
associate with the function that you chose in step 2.
The name of the selected key displays in the Key
Mappings list.
- Click OK.
The selected action is now mapped to the new key. Any other keys that are mapped to this
action are also displayed in the Key Mappings list.
To edit an existing keyboard mapping:
- Select a type from the Action Type list.
- Select an action from the Actions list.
Any existing
key mappings for that action appear in the Key Mappings list.
- Highlight the Key Mapping in the Key Mappings list
you want to edit.
- Click Edit.
- In the keyboard bitmap, click the new key that you want to associate
with the function that you chose in step 2.
The
highlighted key changes to the key that you just selected.
- Click OK.
The action is now mapped to the new key.
Note: If you wish to map an action to a multiple key sequence, you must choose the active
key first, then choose the Ctrl or Alt key last. For example, if you wanted to map the New
Line function to the keypad enter key, you would click the keypad enter key first, then click
the Ctrl key last.
Tips
- Mapping Combination Keys
- Both the ALT and CTRL keys have a dual modes. They can be mapped to an action by themselves, or
they can be used in combination with other keys.
For Example, if you want to map the 3270
function "Print Screen" to CTRL+P, click the right CTRL key which will display as: Right
Ctrl. Then click the right CTRL key again and it will change to Ctrl+ , then click the P key
which will result in Ctrl+P.
- Mapping Overstrike Keys
- The 3270 Function Overstrike Sequence allows a non-ASCII character
in the EBCDIC character set (such as è) to be entered from the keyboard.
Overstrike causes the emulation to enter overstrike mode, after which
two ANSI characters (such as e and `) are typed to represent the desired
character. If the two characters represent a valid combination, the
resulting EBCDIC character is entered into the device buffer. An
uncompleted overstrike can be canceled with the Reset key.